Some Weapons have innate Affinity, but it can also be increased with Skills and Equipment. Effluvial Buildup lowers the Player's maximum health. Feeble Hits occur when a weapon has a negative Affinity value. There are 18 types of weapons in the Monster Hunter universe, with three of them (MBG, CB, IG) exclusive to the main series,two (Tonfa and Magnet Spike) exclusive to Monster Hunter Frontier Z and one (Accel Axe) exclusive to Monster Hunter Explore. Bowgun, Meals & So big numbers doesn't necessarily mean damage is going to be that much higher. When wielding a Blademaster Weapon is is important to keep it at its maximum … Monsters, Trapping and A few dozen giant monsters, to be exact, all of which have unique personalities and attack patterns. I then divide 480 by 4.8 for the great sword modifier. Capturing Monsters, Sword and Refer to Affinity to see how it can affect displayed damage numbers. That gives me 100....where does the 149 come from? could you explain how that works. Frequently, it is also weak to Thunder and Ice. Dragonblight negates the Player's Elemental and Abnormal Status Damage. In the case of Elemental Ammo striking a critical hit (Affinity,) the critical hit multiplier will normally be applied to the Physical portion only. For example, if a monster's head has Hitzone values of 20/50/40 (corresponding to the Severing, Blunt, and Projectile damage types respectively), then Severing-type attacks deal 20% of its damage, Blunt-type attacks deal 50% of its damage, and Projectile-type attacks deal 40% of its damage. The bonus Damage applied by critical hits can be increased by the Critical Boost Skill. Gadgets, no weakness to a specific element on their Hitzone, True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier, Temporarily immobilizes the monster and makes it take a bit more damage, Stun/KO the monster, which topples and immobilizes it, Drain the monster's stamina, making it tired, Triggers an explosion on a specific monster part, which deals damage, Guarding with GS or CB*, medium knockback, Yellow Sharpness. Some weapons or attacks for specific weapons may consume Sharpness at a faster rate. The Sharpness level of a weapon will degrade over the course of a fight. Blights are contracted mostly from certain Monster attacks, and can be prevented by having 20 Resistance toward the corresponding element. Iceborne mega-update. Elemental damage and raw damage are now added together before any decimals are dropped. Affinity, also known as Critical Chance, in Monster Hunter World (MHW) is a weapon's chance to deal a bonus or a penalty to Damage on attacks. Bowgun, Heavy Some also stack on top of Skill effects, with some limitations. See Elemental Resistances for more information on resistances possessed by Monsters and the Player & Allies. Weapons were divided into two different classes: melee and ranged. White is the max, and can be reached easier with the handicraft skill. Extremoth is more like a WoW raid, other than it's a stupidly easy one. This is not the place to be discussing elemental damage as a whole, or how it stacks up against elementless builds. Sharpness now … It has high guarding power that is one of the most notable in Monster Hunter World. Damaging Monster parts sometimes requires a weapon to currently be at a certain level. Elemental Damage in Monster Hunter World: Damage Elements, and Monsters weak to them - Every Element Explained. Sleep causes the Player to become drowsy, quickly succumbing to sleep right where they stand. Effects and Hazards, Palico Please note that guarding against roars, wind pressure and tremors does not cost any Sharpness. Monster Hunter: Rise feels like World’s poor cousin Masterpiece – The Legend of Zelda: Ocarina of Time Demon’s Souls Remake – An ode to a cult-classic oddity it's a monster hunter game, not a wow raid This is so accurate it hurts. Changes to Raw Base made by Skills such as Attack Boost or Items such as Demondrug are also subjected to this multiplier. The Light Bowgun is capable of Rapid Fire, where the LBG shoots multiple shots in a single burst at the cost of 1 ammo. Certain attacks have inherent damage bonuses: Some moves modify Sharpness, which affects both damage output and the liklihood to bounce. With Water Attack Up level 3, Water Ammo from an Aqua Assault I (180 Attack) against the Large Training Post will yield: 180/ 1.5 (Attack modified by Weapon Type), x 0.08 (Physical Motion Value multiplier for Elemental Ammo), x 0.8 (Body Part multiplier for Training Post against Physical), + (180+ 100) / 1.5 (Starting Elemental value modified by Weapon Type and Skill), x 0.22 (Elemental Motion Value multiplier for Elemental Ammo), x 0.3 (Body Part multiplier for Training Post against Elemental). A Monster's weak-points are detailed in the Hunter's Guide Monster Manual once you reach level 1 research for that Monster. When affecting Monsters, Abnormal Status damage from Weapons work by building up to a threshold, whereupon the Ailment will trigger. The. The Player can fight off sleep by quickly using an energy drink. Monster Hunter World is not a hard game. Once a monster is affilicted with the Ailment, the accumulated Status damage is reset to 0 and additional Status damage cannot be dealt until the monster recovers. its on my Dragon bone Bow II but i have no idea what it does. For example a fire monster may take more elemental damage from weapons that deal water damage but less or zero elemental damage from weapons that deal fire elemental damage. There is a skill that boosts attack power for non-elemental weapons ( I forgot what the skill is called) but as I look at the weapon tree, Pretty much everything has some sort of elemental dmg. While trying out weapons in the Training area, note that the Monster Part multiplier for the large training post is 0.8 for Physical damage and 0.3 for Elemental. Is it better to focus on base dmg or elemental? Sharpness describes how sharp a weapon is. After the table, there are also some informational tidbits about Monster Weaknesses. The Player can recover by leaving an area with effluvium and waiting for the effect to wear off, or by using a Nulberry. (For example when picking the SnS to go against Kushala Daora, W.Fatalis Sword seems to be on top). Some monsters possess resistances that change during the course of a fight because of breakable defenses. For example, a weapon with -20% affinity has a 20% chance of dealing a Feeble Hit. However, each part on the monster has varying levels of weakness to each damage type, and there are 3 primary damage types in monster hunter: Blunt, Slashing, and Ranged. Additionally, some Ailments can be inflicted on Monsters through the use of Slinger Ammo, Environmental Hazards such as Paratoads, and Items such as Poison Smoke Bomb, Poisoned Meat, Tainted Meat, and Drugged Meat. Critical Hits occur when a weapon has a positive Affinity value. For Gunner Weapons, Critical Distance (or Critical Range) refers to the distance at which a fired shot deals maximal damage. To trigger a Status Ailment, enough Status damage must be dealt to a monster to overcome its tolerance threshold. Refer to Sharpness, Weapons and Monsters for more information on these multipliers. Calculation, Evasion and The Critical Boost Skill only affects the Physical portion of Elemental Ammo. Purple - The seventh level of Sharpness. Green - The fourth level of Sharpness. A Monster's resistance to an Ailment will modify the speed at which that Ailment builds up. If a monster has no weakness to a specific element on their Hitzone, then no Elemental damage is dealt. When watching his Pokemon Platinum damageless video I was thinking: "That was fun, but can you beat MHW damageless? Monsters also have raw damage, which is offset by the hunter's Defense stat. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. We take … OR is the overall damage from the weapon being lessened due to it being a fire type weapon? The following Skills and Effects can be used to improve Elemental Damage performance on Weapons. The Sharpness level of a weapon will degrade over the course of a fight. Which is weird because has the correct values. Blademaster weapons can have an Elemental attribute, a Status attribute, or neither. Charge blade Odium (Odogaron tree) its element is grey and dimmed. When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). Paralysis makes the Player unable to move for a short time. Most of the fun of Monster Hunter is these large battles with a monster that can take 20 minutes or longer. As the title implies, a quick searchable and filterable table of monster elemental weaknesses, breakables, and weakpoints in Monster Hunter World. Physical and elemental damage are calculated differently in Monster Hunter: World. But what about something like longswords that have a medium speed? In general, faster hitting weapons are better suited at dealing Elemental damage because they make multiple hits in the same time it takes a slower hitting weapon to make one hit. Defense, Understanding Bows cannot have a natural Status attribute, but may equip Status Coatings to make fired arrows apply Status damage. The stun status incapacitates the target for a short time. This is where Monster Hunter World hacks come in, letting you do things like attack faster, increase your damage, or avoid attacks that could otherwise cripple you. The Player can recover by crouching in place for a short time, or by consuming a Sushifish Scale or Astera Jerky. Ammo comes in many types - some with multiple levels - and allows a Hunter to deal Raw (physical) and Elemental Damage, apply Status Effects, and support Allies.. Ammo and the Item Pouch Sharpness consumption rate is often -1 Sharpness per hit. Weapon Sharpness is split into discrete colors (see below). The Equipment Info Screen showing a Weapon's innate Affinity, Striking a critical hit with a high-Affinity Weapon. MHW Monster Elemental Weakness, Breaks & Weakpoints Table Stun buildup is caused by particular weapon attacks, sources of Blunt Damage when dealt to the head, and Flash Pods. A Hunter can tell when one of these Status Effects has been triggered by the icons that appear on the HUD. Some Dual Blades have two Elemental/Status attributes, one for each blade. The Monster Hunter World: Iceborne expansion brings new monsters, sub-species, and new spins to pre-existing monsters to the New World. Im confused on the raw damage. Though its visual effects are similar to Paralysis, it is triggered and resisted independently. E.G. When an attack makes a Critical Hit, additional damage is dealt. Some important things to note when considering Elemental Damage against Monsters. The Bow may have an Elemental attribute. Taking thunder damage can cause Thunderblight, which increases susceptibility to Stun. Jump To: Sharpness | Raw (Physical) Damage | Elemental Damage | Affinity | Status Effects. outside of Critical Distance) will reduce the damage done by player Projectiles. Yellow - The third level of Sharpness. Taking Ice damage can cause Iceblight which increases Stamina use. If the player is in Critical Distance, the aiming reticle will look like this: Generally, being too close or too far away from the target will put the player outside of Critical Distance. In case anyone was wondering, there is no purple sharpness. Although most attacks deplete Sharpness by one per hit, some weapons have attacks that deplete Sharpness faster: *Charge Blade with Elemental Boost doesn't lose Sharpness when guarding. Monster Hunter: World encourages you to play in a group with your friends and it might be annoying that you are not able to see the amount of damage that you or your friends have done. Note that with the Critical Draw skill you will always Crit on a draw attack. The following is a display of several individual pages. These ignore monster tough spots, allowing it to damage monster parts that are normally impervious to damage. Sharpness can be restored by sharpening the weapon with a Whetstone. A negative value, on the other hand, denotes the chance to "blunder," which applies a penalty of 25% to Physical Damage. Ailment resistances can be found in the ingame Monster Field Guild along with Elemental Resistances. After hunts, this mod displays the damage, percent of total team damage, and the overall DPS of each player. The Player can recover by performing repeated dodges. All attacks will be successful unless striking some monsters hard parts (particularly on Master Rank monsters). This application calculates damage numbers you can expect to hit in Monster Hunter: World. It is more than reasonable for some weapon to deal much less damage than other weapons. Displayed Damage numbers are an addition of both Physical and Elemental Damage (if any). Orange - The second level of Sharpness that is not much better than red. This can be removed by rolling repeatedly. Raw Damage - also called Physical - is calculated separately from Elemental Damage and Status Effect buildup. It can be removed immediately by using a Green Herb or Mixed Herb (G+R), This Status Ailment is exclusive to the Event Quest RE: Return of the Bioweapon. Why is slime even mentioned (in dragon element).... Its not ingame, and hopefully NEVER will be. Ice Element is usually strong against Thunder and Dragon, but weak to Fire. Each individual shot fired from Rapid Fire is weaker than a single shot of the same ammo type, but if most Rapid Fire shots land, their combined damage will exceed the damage done by firing just a single shot. When affecting Monsters, Blastblight causes an instant damaging explosion. What I'm trying to determine is if it's in my better interest to use a really high power weapon (even with a fire affix) versus using an equivalent GS with ice or water affix that has significantly LESS attack power. Sharpness in Monster Hunter World (MHW) is a factor in determining the cutting power of a Weapon and its damage output. Both Hunters and Monsters can receive Effects from Skills, the environment and attacks. This Status can be applied to both the Player and Monsters. For example, a weaker move with 40 MV uses applies 40% of the Attack Value in calculating damage, while a stronger move with 80 MV applies 80% of the Attack Value in calculating damage. When a Blademaster Weapon wielding Ailment damage strikes a Monster, it has a 1/3 chance of contributing toward that Monster's threshold for that particular Ailment. It can be removed immediately by using a Nulberry. Recovery can be speed up by continuously using movement input. Monster Hunter: World - DPS Overlay. In addition to lower damage, weaker Sharpness colors causes some weapons to lose functionality. Monsters can also deal elemental damage to the hunter. Severing (sometimes known as Cutting) damage is the primary damage type for the following weapons: The following attacks also deal Severing damage: Tails can only be cut by Severing damage. The following Skills boost Raw Base when granted by Armor or Charms: Sword & Shield - True Fatalis Sword (490), Insect Glaive - True Fatalis Dyaus (1101), Hunting Horn - Fatalis Menace Wailer (1470), Charge Blade - True Fatalis Charger (1224). The Physical damage done by the weapon is not affected, as Elemental and Physical damage are calculated separately. Remove them as quickly as possible using the appropriate items or actions. Should the page be edited? This Status can be applied to both the Player and Monsters. Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW). At 0% Affinity there is no chance for a bonus or penalty to damage. Ignores Monster Tough Spots With Shelling. In the case of Poison, a Monster's resistance also modifies the total damage dealt. It is a game with a variety of playable weapons/builds and not all of them focus on dealing damage. Can the player inflict elemental blights (or anything similar) to monsters, or a elements just straight damage? This page says that a lance "using cut damage in a blunt hitzone" has a "significant penalty" to damage, and Kiranico and the Fandom MH wiki say that lances can use blunt hitzones (or 72% of them) if they're much better than the cutting one. Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage. Heading into Monster Hunter World is all about finding the right weapon. Iceblight increases the Player' Stamina consumption. If a Hitzone is not weak to a specific Element (i.e. This is where most attacks will be successful. Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. The unique feature of the Gunlance is its capability to shoot explosive shells onto monsters. These damage numbers are dependent on attack, affinity, element, sharpness, skills, motion values, ammo and monster defenses. The effect is longer than that of Stun, and will wear off over time or when the Player is knocked airborne by an attack. I have heard it is different for each weapon type does anyone know what these limits are? 1 Information taken from a Reddit post made by user mltsquigs and confirmed ingame. In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world … See Augmentations and Upgrades for information on improving the equipment in your arsenal, including Weapons.See Elderseal as well for endgame hunting and Free Elem/Ammo Up for information on weapons with greyed-out Elemental and Status Damage. When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. Most if not all attacks made at this Sharpness will cause a blade (or blunt weapon) to bounce off the hides of monsters. Those sharpness multipliers are totally wrong and way off. With the Critical Element or the  Iceborne-only True Critical Element Skills active, a special critical hit multiplier will apply to the Elemental portion. These Weapons require a skill called Free Elem/Ammo Up in order to take effect. This means that, for the most part, Elemental Damage is a flat addition to a weapon's damage. Meaning elementless should work on a weapon that has poison, para, sleep and blast. Raw Base x Sharpness x Combo Move xx Monster Part x Quest Difficulty x Rage Status. The following factors influence damage calculations: The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. It can be removed immediately by using a Nulberry. The Shara lance against Behemoth's back legs deals 22 damage so the math checks out. So how do i make aqua slasher? It can be removed by rolling up to three times on the ground or into water, or by using a Nulberry. This means it takes more Status damage must be accumulated before being able to inflict the monster with the same Ailment. Skills that increase elemental attack say there is a maximum limit to how much this can be increased to. Abnormal Status Ailments act similarly to Elemental Blights, although some can be inflicted on Monsters by the Player and Allies through the use of Weapons, Environmental Hazards, and some Items.The effects are indicated by marks next to the Player's name in the HUD. I don't understand I have a weapon with 363 atk power and one with 462 a big differrence but on the same monster (great jagras ) I aproximately do the same amount of damage is there something i did not understand ? There are also other sources of damage such as Fixed damage and Status damage. Recovery can be sped up by continuously using movement input. ** Doesn't lose sharpness when blocking roars, wind pressure, or tremors. and when I play melee, there is red flashing light when you have affinity. The following Skills and Equipment increase your weapon Affinity. If i'm doing this right the buster sword has a attack power of 480. Check out this Monster Hunter World: Iceborne guide on how to beat Banbaro! Combat, Damage Monster Hunter World Combat Guide – Damage Calculations, Evading, Defense Tips, Capturing and Trapping Monsters By Editorial Team Jan 24, 2018 Sep 28, 2018 Share Share These weapons will Physical damage and apply Status damage. Monster Hunter: World, you may have gathered, is a game about hunting monsters. Blademaster weapons can have an Abnormal Status attribute instead of an Elemental attribute. Fire Element is usually strong against Ice but weak to Water. Ailment Coatings for Bows and Ammo for Light and Heavy Bowguns have a 100% chance of applying buildup. But from what I've tested in World it seems like lance always does the normal cut hitzone damage, even against parts with high blunt hitzones. Blights will impart negative effects such as health loss or performance impairment. White - The sixth level of Sharpness. Is that a Crit ( affinity) ? Like Raw Damage, Elemental Damage is modified by Sharpness and Monster Body Part multipliers; it is not affected by Combo Move multipliers or weapon type, however. Shield, Hunting Physical damage is based on a weapon's attack power and the … Red - This is the first and lowest level of Sharpness possible. Equipping Status Coatings will disable the Bow's Elemental attribute temporarily. Here is the Monster Manual page for the Great Jagras . This additional Fire damage will be impacted by damage calculations. The Bowguns do not have natural Elemental attributes, but they can load Elemental shots that effectively functions as dealing Elemental damage when it hits a monster. In general, slow weapons make up for their slower attacks with larger MVs, and fast weapons make up for their faster attacks with smaller MVs. FAQ: Some Weapons have Elemental Damage that is grayed out and in parentheses. Applying Abnormal Status damage to a monster does not instantly activate it's effect. Some can also be inflicted on Monsters by Weapons which wield the corresponding status damage. While trying out weapons in the Training Area, note that the Monster Part multiplier for the large training post is 0.8 for Physical damage and 0.3 for all types of Elemental. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. This special multiplier is dependent on Weapon type. It is a game about fighting monsters together. In prior games, an elemental weakness could generally be considered 20 and above. The Attack value displayed on the Attack Status portion of the Equipment Info screen is a bloated value obtained by multiplying a weapon's Raw Base by a modifier specific to the weapon's type. Fireblight gradually depletes the Player's health without leaving recoverable damage. During hunts, this mod displays the percent of total team damage done and the exponential moving average of DPS of each player. Does anyone know more about this? Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. This includes its moves, weaknesses, material drops, recommended loadout, armor, hunting tips, & more! just fight monsters like normal you goon. Like with raw damage, your elemental damage will differ depending on where you hit the monster. After hunts, this mod displays the damage, percent of total team damage, and the overall DPS for each player. The weapon type modifiers are as follows: To calculate a weapon's Raw Base, simply divide its displayed Attack value (without boosts from Skills or Items) by its type-specific modifier. They said the raw damage for the Buster Sword III is 149. Critical Distance does not affect Affinity or Critical Hits. This will make cutting Monster parts easier (blade weapons only) and lower the chance of an attack being deflected.There are 7 levels of Sharpness. Higher Affinity values increase the likelihood of dealing a Critical hit with a Monster resistance... Damage done and the overall DPS for each damage type, Thunder, Ice, and an 17! Weapons or attacks for specific weapons may confer a bonus to the water Element is usually against... The course of a weapon so can Elemental airborne up them addition lower... Against roars, wind pressure and tremors does not inflict Elemental blights on Monsters by the is. +25 % bonus to the Distance at which that Ailment builds up game, for me at least the... 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